Internet Quo Vadis? Future Art Contest
Opportunity Description
International Deadline: September 1, 2026 – Qhantom Technologies, Inc. invites artists and worldbuilders worldwide to imagine a future world they would actually want to live in.
Quo Vadis? is a free, one-category visual art contest open to traditional, digital, 3D, photography, collage, mixed media, animation or video up to eight seconds, comics and storyboards, concept sheets and moodboards, and experimental visual work. One official entry is permitted per person.
THEME
Imagine a future world you would actually want to live in — a city, a village, a space habitat, an ocean world, a solarpunk settlement, a strange AI/human world, sacred technology, restored nature, post-scarcity life, a community scene, a symbolic future. Entries should make people feel the future can be beautiful, humane, strange, specific, and worth building.
Hopeful does not mean naive. Struggle, ruins, scars, and rebuilding are allowed if the overall vision is ultimately life-giving and worth living in. Avoid both generic utopia and default dystopia — the strongest entries feel emotionally specific: a world someone could imagine choosing, protecting, rebuilding, or walking toward.
One open category
There are no separate AI vs. human divisions. Traditional, digital, 3D, photography, collage, AI-assisted, AI-generated, animation, mixed media, and experimental formats all compete under the same prompt. Include a lightweight medium/workflow label with your entry; detailed tools, prompts, and process notes are optional but encouraged. The audience decides what resonates.
AWARDS
The Grand Prize is $1,000 USD, with a separate $100 USD Best Process Share award.
ENTRY FEE
No purchase or entry fee is required. Entries close September 1, 2026 at 11:59 PM Pacific Time.
About:
Qhantom makes the future feel inhabitable. A research and worldbuilding company exploring how humans find meaning, agency, and home inside increasingly vast intelligent systems.
Qhantom is organized around a single question. How do humans find meaning, agency, continuity, connection, and home inside increasingly vast intelligent systems?
The work spans research, stories, agents, sound, simulations, and physical artifacts — different roads into the same question. Each one is an attempt to make the future feel less abstract, more inhabitable.

